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V  QUICK-HELP INTRODUCTION                                  V
.index -1 -1
.topic Using Quick-Help
                  Welcome to FloorPlan Plus!
You are currently viewing Quick-Help!  Quick-Help is designed
to  give you fast, specific help on any menu or function that
you will use in Floorplan Plus.

Note that  Quick-Help appears as a window in  Floorplan Plus.   
When  any window  appears  on  the  screen,  all  other  menu 
funtions are disabled.  You will not be able to activate  any 
of the menus or  functions until after  you close the  Quick-
Help window.  You can exit Quick-Help by pressing the ESC key 
or by clicking on the [Esc/Done] button using your mouse.

Note  that  the current help topic is always displayed at the
top of the help box. To view more on this topic, click on the
[PageDown]  button or  press  <PgDn>  key  on  your keyboard.  
All  of the  functions available in the Quick-Help system are 
controlled  through the  buttons  displayed  below.  You  can  
activate  any button  by clicking on it with the  LEFT  mouse  
button or by pressing its keyboard equivalent.  The functions 
of the control buttons are as follows:
    [Esc/Done] - Exit Quick-Help
    [ Index  ] - Choose a new help  topic  from a complete
                 index listing.
    [ Print  ] - Print the entire text of the current help
                 topic to your printer.
    [PageDown] - Display the next page  (15 lines) of help
                 text on the current topic.
    [ PageUp ] - Display the previous page of help text on
                 the current topic.
Press [PageDown] now for more information.
Normally,  you  will  not be prompted as to when to press the
[PageDown] button.  Instead, the word  [More] will  appear in 
the  lower right-hand  corner of the help screen.  This means 
that there is additional page(s) of help text for that topic.

The  Quick-Help system can be activated at any time by either 
clicking on the [Help] button located on the top menu bar, or 
by pressing the  <F1>  key.  If you want  help on a  specific  
function right away, simply position your pointer (using your 
mouse or keyboard) over the menu choice and click your  RIGHT 
mouse button  (or press the <Spacebar>).  The Quick-Help  box 
will appear with the help  information you requested.  If you 
wish to look at another help  topic you can  click your  LEFT 
mouse button on [Index] or press the <I> key.

If  you  are  new  to  Floorplan Plus, it might be helpful to
familiarize yourself with  some of the terms and definitions.
To do this, click on the [Index] button or press the <I> key, 
then highlight  `Terms and Definitions'  (it will be near the 
top of the list), and press the  <Enter>  key or click on the 
[OK] button.   When you have finished reviewing  all  of  the  
Terms and Definitions, you can select another topic  from the 
index or press the <ESC> key to exit Quick-Help.

The  Quick-Help  system  was  designed  to  provide the exact 
information you need instantly,  and because it is so easy to 
get in and out of,  you should learn to  use it anytime while 
you  are  drawing.   It  will  save  you a lot  of  time  and 
frustration.
.end

V----------------------- Legal Range -----------------------V
V  TERMS AND DEFINITIONS                                    V
.topic Terms and Definitions
The following is  a list of  terms and  definitions  that you 
should become familiar with before you use Floorplan Plus.

CLICK   Anytime you see the  word click,  it means  that  you 
        press the LEFT mouse button one time.

DRAWING AREA -  The main  part  of the  Floorplan Plus screen
        where you will be doing all of your drawing.

FUNCTION LIST - The  function  list  is the  list of function
        choices  located  along  the left-hand  edge  of  the 
        screen.

MENU BAR - The very top line of the screen that  displays the 
        six diferent  menu choices:  Help,  File, Draw, Edit, 
        Options and Object. You can access any of these menus 
        by clicking on  them  with your  mouse or by pressing 
        the functions keys <F1>-<F6> respectively.

HELP/STATUS BAR - The very  bottom line  of the screen.   The 
        Help/Status  bar will give you context-sensitive help
        when the stats option is switched off.  When stats is 
        switched on, a number of variables  will appear along 
        the  Help/Status Line.  These variables;  Scale, Grid 
        Size, View On/Off,  Snap On/Off, and Color allows you 
        to view  in a glance all of the variables that affect 
        your drawing environment.   You can toggle the  Stats 
        on/off  by  pressing the <Tab>  key or by clicking on 
        the  [Stats] button  located  in the lower right-hand 
        corner of the screen.

ZOOM MENU -  Located  in the  lower left-hand  corner  of the 
screen, the  Zoom Menu contains all of the controls that help
you  move  around  the  screen  and  view  your  drawing with 
different  levels of  magnification.  When the  Zoom Menu  is 
turned off, only the directional arrows and the [Zoom] button 
are displayed.   When the Zoom Menu is activated, a number of 
different  zoom options  are made  available, and  the  [Pan] 
button is displayed.

NOTE: Be sure to see the manual for more complete information
on all of the terms and definitions.
.end


HELP MENU HEADER
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.index 0 -1
.topic Using A Keyboard
Although operating Floorplan Plus with a mouse makes things a 
little easier,  we have  gone to  great lengths to  make this
program  practical for  keyboard users  as well.   If you are 
operating Floorplan Plus with a keyboard, you  should  become  
familiar with the following keyboard commands:


</>     The </> key toggles the pointer position between  the 
        drawing  screen and the function list.  If you  begin 
        with  the pointer in the drawing screen and press the 
        </>  key once,  the pointer  will  jump to the  first 
        selection in the function list.  If you press the </>
        key a  second time,  the  pointer will  return to the 
        drawing area.

<TAB>   The <Tab>  Key toggles the  Stats option  on and off.  
        When activated,  Stats  reports  the  selected scale, 
        grid size, view on/off,  snap on/off, current drawing 
        color, and the Stats on/off indicator.

<ALT+C> This  function allows  you change the current drawing
        color.  The Current Color function is  only available
        when using Floorplan Plus on EGA or VGA systems.

<ALT+E> Pressing <Alt>+<E> will automatically zoom out so the
        entire floor plan fits within the drawing area.





<ALT+G> The Set Grid  function allows you to change what size
        you want  the grid to be.  The grid can be set almost
        any size, although  it is reccomended that you use an
        even number (i.e. 1ft, 1«ft, 2ft, etc).

<ALT+I> Pressing <Alt>+<I> will zoom in 2x.

<ALT+O> Pressing <Alt>+<O> will zoom out 2x.

<ALT+S> Use this function  to turn the  snap-to-grid  feature 
        on. When activated, this feature gives the grid lines 
        a `magnetic' quality, pulling your pointer so that it 
        is easy to draw along the pre-determined grid lines.

<ALT+U> The Undo command will reverse the last action made in
        the drawing area.

<ALT+V> This  function makes  the grid  appear and dissapear.
        Even though the grid is not  visible, it is  still in
        effect. For example, if you activate the snap-to-grid
        feature,  your pointer  will still  snap to  the grid
        lines even though the grid is not visible.

<ALT+Q> Exits the Floorplan Plus program.

.end


FILE MENU HEADER
V----------------------- Legal Range -----------------------V
.index 1 -1
.topic The File Menu
The File Menu contains the following choices:

ABOUT   Information about Floorplan Plus

NEW     Use this function to clear the screen and begin a new 
        drawing.

SETUP   The Setup  function  allows you  to set  a number  of 
        different values,  such as  scale, English or Metric,
        default  settings, etc.   Refer  to section  entitled
        `Setting Up Floorplan Plus' in your manual.

LOAD    Use this function to load a drawing from disk.

SAVE    Use this function to save a drawing to disk.

EXPORT  Select  Export to  save your  drawing to disk in  the
        standard Encapsulated Post Script (EPS)  file format.
        For  more  information  on  Exporting,  please  refer
        to the manual.

ESTIMATOR This  function  allows  you to save  a special data
          file for use with the Estimator Plus program.

MATERIALS Use this function to save a  materials list of your
          floor plan to disk in the standard ASCII format.

PRINT   Sends your drawing to a pre-selected printer.

QUIT    Selecting Quit will exit the Floorplan Plus program.
.end

.index 1 0
.topic About
                     The About Window

The About window provides some information about the creators 
of Floorplan Plus.   It also provides a few bits of technical
information:  (1)  How much memory  (in bytes and `pages') is 
available and  (2) if Floorplan Plus is using  EMS  (Expanded
Memory) or not.


.end

.index 1 1
.topic Starting a New Drawing
If you wish to  discard the drawing on  the screen and  start 
over, use the New function. To use the New function, click on
the  [New]  button  (located in the File Menu).  You  will be 
asked if you wish discard the current drawing.  If you select 
`Yes' the current drawing will be lost and the screen cleared 
for a new drawing.  Of course,  if you saved  the  drawing to 
disk  before  you  discarded it, then  you  will  be able  to 
retrieve it later.
.end

.index 1 2
.topic Setting Up FloorPlan Plus
The Setup Menu allows you to change several of the program's
variables  -  such as  drawing size, resolution, wall types, 
wire & pipe types,  measurement  system  (US or Metric)  and 
hardware configuration.

Unless  you create  sketches of several different types on a 
regular basis, you  will only  need to setup  Floorplan Plus 
once  in a  great  while.  To learn  more  about setting  up 
Floorplan Plus, please refer to the  setion  titled `Setting 
Up Floorplan Plus' in the manual.
.end

.index 1 3
.topic Loading a Drawing File
To load a file from disk, click on the [Load] button (located
in the File Menu).  The Load Window will appear, along with a 
list of available files located in the current directory.  

                     Changing The Path
To load a file  from another  directory or  floppy disk,  you 
will need to  change the path.  To change the path,  position 
your cursor anywhere along  the path name and click your left 
mouse button (or press the <Enter> key).  A text  cursor will 
appear,  allowing  you  to  change  the  path  to a different  
sub-directory or disk drive.





                    Using the Search Spec
The  Search Spec box  allows you to list  more than  just the 
Floorplan Plus  files, which all share the  `FPD'  extension.
Changing  the Search Spec  can be  useful if you want to save
different types of drawings with a different file  extension.
However, for most users it is reccomended  that you leave the 
Search Spec as is.  

                     Loading A File Directly
If you  already know  the name of  the file that  you wish to 
load, you can use the Filename box.   Simply type in the name
of the  file you wish to load and press the <Enter> key.  The
Filename box is especially useful when you are working with a 
large number of files.
.end

.index 1 4
.topic Saving a Drawing
To save a file to disk, click on the  [Save]  button (located
in the File Menu)  and the  Save Window will appear.   If you 
wish to save the file in the  current directory,  simply type
in the  filename you  wish the drawing  to be saved under and
press the <Enter> key.  

                  Saving To A Different Disk
To save a file to another  directory or to a floppy disk, you 
will need to  change the path.  To change the path,  position 
your pointer anywhere along the path name and click your left 
mouse button (or press the <Enter> key).  A text  cursor will 
appear,  allowing  you  to  change  the  path  to a different  
sub-directory or disk drive.
.end

.index 1 5
.topic Exporting a Drawing
Floorplan Plus  allows  you to  save your  drawings using the 
standard  EPS (Encapsulated Post Script)  format.   Exporting 
your  drawings  to  this format  is useful for importing them 
into other applications such as  Windows(R),  WordPerfect(R), 
PageMaker(R),   Arts & Letters(R),  paint programs  and  much 
more.   Please refer to the manual for more information about
exporting files.

.end

.index 1 6
.topic Creating an Estimator File
Floorplan Plus  allows you  to save a special  materials file 
for   use  with  the   Estimator  Plus  program.    For  more  
information about Estimator Plus,  please refer to the Quick-
Help index under `Estimator Plus'.
.end

.index 1 7
.topic Creating an Materials List
This  function allows  you to save a  materials  list to disk 
using  the  standard  ASCII   format.   This  is  useful  for 
transfering  material  lists  to  reports  and other  related 
documents created in word processors. 
.end

.index 1 8
.topic Printing a Drawing
Floorplan  Plus  allows you to print your drawing to a number
of Dot Matrix and Laser printers.   The Print function allows 
you to: select printer drivers, change default print settings 
such as orientation, scale, active port,  print quality, etc.  
Please refer to the manual for more detailed information.
.end

.index 1 9
.topic Exiting Floorplan Plus
To exit the  Floorplan Program, click  on the  [Quit]  button
(located in the File Menu) or press <Alt>+<Q>.   If you  have
made changes to your drawing since  saving, you will be asked 
if you wish to save your changes.  
.end


DRAW MENU HEADER
.index 2 -1
.topic The Drawing Menu
The Drawing Menu contains the following choices:

WALL    Use this command to draw walls of various types.  The
        wall length is displayed in the Help/Status bar. 

WIRE&PIPE - This  command  allows  you to draw lines on  your
        floor plan that represent different types of wire and
        pipe.  You can choose from several different types of
        wire and pipe in the Options Menu.

POINT   Select  this choice to draw a single point.  Use this
        function to display small holes, nails,  bolts,  etc.

LINE    Use this  command  to draw  lines on your  floorplan. 
        The line length is displayed in the Help/Status bar.

RECTANGLE - The rectangle command allows you to draw  various
        sizes of squares and other boxes or  rectangles.  The 
        rectangle  command  is   helpful  in  drawing  desks, 
        tables, concrete blocks, tiles, etc.

POLYGONS - Use this  command  to draw  mult-sided  objects of 
        any  size.  Polygons are  often used  to draw  tiles, 
        tables,  spas,  gazebos,  flagstones,  etc.  You  can 
        select from 3 to 12 sides.

CIRCLE  Select this command to draw a circle of any size. The 
        width  and height  of the  circle is displayed in the 
        Help/Status bar.  Circles are often used to represent 
        tiles, shrubs, pipe openings, tables, spas, etc.

ARC     The  Arc  command  allows  you to draw a portion of a 
        circle on the screen.   This function  is useful  for
        rounding off corners or placing a  rounded  end on  a 
        wall.  It can also be used to create  special shapes.

ELIPSE  This command allows you to draw a `flat' circle.  The
        width and height  of the  elipse is  displayed in the
        Status/Help bar.

FREEHAND - Use this  command to  draw your own special shapes
        or odd-angled lines and curves.  

TEXT    Select this  function to  enter text  on the  screen.  
        There several pre-defined sizes of text available.
.end

.index 2 0
.topic Drawing a Wall
The  Wall command allows you to draw walls on the screen.  To 
use the  Wall command,  position  the pointer over the [Wall] 
button  (located in the Draw menu) and  either click the left 
mouse button or press the <Enter> key.  In  the drawing area, 
position your pointer to where you wish to start drawing  the 
wall and click the left mouse button. You have now `anchored' 
one end of the  wall to the screen.  Using either  your mouse 
or the arrow  keys,  stretch the wall to the length and angle 
you desire and click the left mouse button or press <Enter>.

NOTE:  While  you  are drawing,  the  length  of the  wall is 
displayed in the Help/Status bar.  Make sure the Stats option
is turned off.  


                  Using Different Wall Types
Floorplan Plus allows you to create a floorplan using several 
different  types of walls.  For example, you may wish to draw  
your floorplan  using  brick walls for the exterior and sheet 
rock walls for the interior. To choose a different wall type, 
first  select  the [Options]  Menu, and  then  click  on  the 
[WallType] menu choice.  For information on creating your own 
wall types,  please see you manual under the section entitled 
`Modifying and Defining New Wall Types'.
.end

.index 2 1
.topic Drawing Wire and Pipe
The Wire&Pipe command allows you to draw lines that represent 
wire and/or pipe on the screen. To use the Wire&Pipe command,  
position  the pointer over the [Wire&Pipe] button (located in 
the Draw menu) and  either  click the  left mouse  button  or 
press the  <Enter> key.  In the  drawing area,  position your  
pointer where you wish to start drawing  the wire or pipe and 
click your left mouse button.   You have now  'anchored'  one 
end of the line to your screen.    Using  either the mouse or  
arrow keys,  stretch the  line to the  length  and angle  you 
desire and click on the left mouse button.

NOTE:  While you are drawing,  the length of the wire or pipe 
is displayed  in the Help/Status bar.  Make  sure  the  stats 
option is turned off.  


           Using Different Types Of Wire and Pipe
Floorplan Plus allows you to design  your floor  plans  using 
different  types or wire and pipe.  For example, you may want 
to lay  120V copper  wiring through  your walls,  along  with 
coaxial  cable  for the cable TV jacks throughout  the house.  
To  choose a  different  wire/pipe  type,  first  select  the 
Options menu, and  then click on the  [W&PType]  button.  For 
more information on creating your own types of wire and pipe,  
please see the section entitled `W&P Types'.
.end

.index 2 2
.topic Drawing a Point
The  Point function  allows  you to draw single points on the 
screen.  Points are often used for representing nails, bolts,
small holes, etc.  To use the  Point  function,  position the 
pointer over the  [Point]  button  (located in the Draw menu) 
and  either click  the left mouse button or press the <Enter> 
key.   In the drawing area,  position your cursor where  you 
wish to place the point and click the left mouse button.  
.end

.index 2 3
.topic Drawing a Line
The Line function allows you to draw lines on the screen.  To
draw  a line,  position  the pointer over the  [Line]  button 
(located in the Draw menu)  and either  click the  left mouse 
button or press the <Enter> key. On the screen, position your  
cursor  where you  wish to  start drawing  the line and click 
your left mouse button.  You have now  `anchored'  one end of 
the  line to your screen.   Using  either the  mouse or arrow  
keys,  stretch  the line to the  length and  angle you desire 
and click on the left mouse button.

NOTE:  While  you  are drawing,  the  length  of the  line is 
displayed in the Help/Status bar.  Make sure the Stats option
is turned off.  
.end

.index 2 4
.topic Drawing a Rectangle
The  Rectangle command  allows you to draw  squares or  other 
boxes  on the  screen.  To draw  a  rectangle,  position  the 
pointer  over  the  [Rectangle] button  (located in the  Draw 
menu)  and  either  click the  left mouse button or press the 
<Enter> key.  In the drawing area position the  pointer where 
you wish the  upper left-hand corner of the  rectangle to  be 
and click the  left  mouse button.   Now move your cursor and 
the  opposite  corner  of  the  rectangle  will  change  size 
accordingly.

NOTE: While you are  drawing,  the width and  height  of  the 
rectangle is  displayed in  the Status/Help  bar.  Make  sure 
the Stats option is turned off.  
.end

.index 2 5
.topic Drawing a Polygon
The  Polygon function allows you to draw  multi-sided objects 
on  the  screen  (like a  hexagon or  octagon).   To  draw  a 
Polygon,  position  the  pointer over  the  [Polygon]  button 
(located in the Draw menu)  and either  click the  left mouse 
button or press  the  <Enter>  key.   In  the  drawing  area, 
position  the cursor where you wish the center of the polygon 
to be and  click the left mouse button.  Now move the pointer 
away from the  placement point in  any direction.   A polygon  
will appear and grow in size the farther you move the  cursor 
from the placement point.  Using the left/right arrow keys or
moving the mouse to the left or right will rotate the polygon
while you are drawing it.

When you  use the Polygon function, it  is set  to a specific 
number of sides.   To change  the number of sides, select the 
[Polysides]  command from the Options menu. You may enter any 
number between the 3 and 12.   
.end

.index 2 6
.topic Drawing a Circle
The Circle  function  allows you to  draw circles of  various 
sizes on the screen.  To  draw a circle, position the pointer 
over  the  [Circle]  button  (located in the  Draw Menu)  and 
either click the left mouse button or press the <Enter>  key. 
In the drawing area,  position the pointer where you wish the 
center of the circle to be and click the left mouse button or
press the  <Enter> key.   Now move  your cursor away from the 
placement point in any  direction.  A circle will appear  and
grow  in size the  farther  you  move  the pointer   from the 
placement point.

NOTE: While  you are  drawing,  the radius  of  the circle is 
displayed in the Help/Status bar.  Make sure the Stats option 
is turned off.  
.end

.index 2 7
.topic Drawing an Elipse
The  Elipse function allows you to draw  `flat'  circles.  To 
draw an elipse, position the pointer over the [Elipse] button 
(located in the  Draw Menu)  and either click the  left mouse 
button  or  press the  <Enter>  key.  In  the  drawing  area,  
position  the pointer where  you wish to  start  drawing  the 
elipse and click the left mouse button.  Now move the pointer 
away from the  placement point  in any  direction.  An elipse 
will  appear and grow in size the farther you move the cursor  
from the  placement point.

NOTE: While  you  are  drawing,  the width and  height of the
elipse is displayed in  the Help/Status  bar.  Make  sure the 
Stats option is turned off.  
.end

.index 2 8
.topic Drawing an Arc
The  Arc command allows  you to draw a portion of a circle on 
the screen.  This function is useful for rounding off corners 
or placing a rounded  end on  a wall.  It can also be used to 
create special shapes.  To draw an arc, position  the pointer 
over the [Arc] button  (located in the Draw Menu) and  either 
click the left mouse button or press the <Enter> key.  In the 
drawing area, position the pointer where you wish  the center 
point of the arc to be and click the  left mouse  button  (or 
press the <Enter> key).  Now position the cursor you want one 
end of the arc to begin and click or press  <Enter>.   As you 
move the pointer the arc will grow accordingly.   For a  more  
detailed  explanation of how  to draw  an arc  (complete with 
diagrams) please refer to the user's manual.
.end

.index 2 9
.topic Drawing Freehand
The Freehand  function allows  you to draw  odd-angled  lines 
and curves.  To draw freehand, position  the pointer over the 
[Freehand] button (located in the Draw Menu) and either click 
the left  mouse button  or press  the  <Enter>  key.  In  the 
drawing area,  position the pointer  where you  wish to start 
drawing, click and  HOLD the left  mouse button (or press the 
<Enter> key).   As  you  move  the  mouse  you  will  draw  a 
continuous  line on the  screen.   To  stop  drawing,  either 
release  the left  mouse button or  press the  <Enter>  key a 
second time.
.end

.index 2 10
.topic Creating Text
The Text function  allows you to  create upper and lower case 
text at  vitually any  size and  angle.   Once  the  text  is  
written,  it  can be copied and  rotated just  like any other 
object.  

                   Changing Text Size
Before  you enter text on the screen, you should set the text
size.   To set the text size,  position your pointer over the
[TextSize]  button  (located in the  Options Menu) and either 
click  the left mouse  button or press the  <Enter>  key.   A 
window  will appear  with a list  of  different  preset  text 
sizes.   You may pick any of these, or select either  `custom 
size' or  `real-time sizing'.   If you select  `custom size', 
then you will be prompted to enter the  text size you  desire 
in feet and inches. If you select `real-time sizing' then you 
will be able to  set the text size every time you add text to 
your drawing. 


                       Entering Text
To enter text,  position  the pointer  over the [Text] button  
(located in the Draw Menu)  and either  click  the left mouse 
button  or  press  the  <Enter>  key.   In the  drawing area, 
position your pointer  where you wish  to begin entering  the 
text and click the  left  mouse  button (or press the <Enter> 
key).  If you selected `real-time sizing', then the next step 
will be to determine the size of the text.   Move the pointer 
away  from the  starting point  until the  line  reaches  the 
desired height, and click or press the <Enter> key. The final 
step is to determine  the angle and  direction  you wish  the 
text to be entered. Move the guidline with the mouse or arrow 
keys to the angle and direction that you wish the  text to be 
entered  and click or  press the  <Enter>  key.  Now, you can 
begin typing in text.   You can continue typing text  off the 
screen -  it will be there when you zoom out later.  Once you 
are finished entering the text, press the <Enter> key to exit 
the typing mode.

NOTE: If you stretch the  guidline to  the left  of the  base 
point  (starting  point),  then  the  text  will  be  entered 
upside-down.  
.end



EDIT MENU HEADER
.index 3 -1
.topic The Edit Menu
The Edit Menu contains the following choices:

UNDO    The Undo function reverses your last action.   

MOVE    Use  this  function  to  move  one  or any  number of 
        objects from one place to another.  

COPY    The  Copy  function will  make  a copy  of any object
        including lines,  walls, etc.  

ROTATE  Use this function to rotate an  object to any  angle,
        within one degree of accuracy.

MIRROR  The Mirror function will produce an  exact reflection
        of an object.

FLIPH   Select the Flip Horizontal function to flip an object
        over on its horizontal axis.  

FLIPV   Select  the Flip  Vertical function to flip an object
        over on its vertical axis.   

ERASE   Use this function to remove  an  object  or  group of 
        objects from the screen.   

CHANGECLR - Select this function  to change  the  color of an 
        existing object to the current drawing color.  

ADJLENGTH - This function  allows you to adjust the length of 
        a wall, line or rectangle.

CUTWALL The Cutwall function  allows you to cut an opening in
        a wall for a door, picture window, addition, etc.

.end

.index 3 0
.topic Using Undo
The  Undo function reverses  your last action.   For example, 
if you draw a line on the screen and then click on the [Undo]
button, the line would dissapear.   If you selected the  Undo
function a  second time,  the line would reappear.   The Undo
function can only  remember  the last action  that occured in 
the drawing area.
.end

.index 3 1
.topic The Move Function
To use the Move function, click on the [Move] button (located
in the Edit Menu).   Once  Move  is  selected,  position  the 
pointer directly on the object and either  click or press the 
<Enter> key.  If  you  wish  to  move  a  group  of  objects, 
position the pointer above and to one side of the group to be  
moved and  click your left mouse button (or press the <Enter> 
key).  Now move the pointer to the opposite corner, forming a 
box  around the  group of objects that you wish  to move, and  
click the  left mouse  button  a  second  time  (or press the 
<Enter> key).  The selected object(s)  will change  to a dim, 
white color.

Once  you  have  marked  the  object,  click  anywhere on the 
image  (or press <Enter>)  and the object  will move wherever 
you move the pointer.  Once you have positioned the object in 
its  new location,  click the  left mouse  button  (or  press 
<Enter>) to permanently place it there.  
.end

.index 3 2
.topic The Copy Function
To use the Copy function, click on the [Copy] button (located
in the Edit Menu).   Once  Copy  is  selected,  position  the 
pointer directly on the object and either  click or press the 
<Enter> key.  If  you  wish  to  copy  a  group  of  objects, 
position the pointer above and to one side of the group to be  
copied and click your left mouse button (or press the <Enter> 
key).  Now move the pointer to the opposite corner, forming a 
box  around the  group of objects that you wish  to copy, and  
click the  left  mouse  button  a second  time  (or press the 
<Enter> key).  The selected object(s)  will change  to a dim, 
white color.

Once  you  have  marked  the  object,  click  anywhere on the 
image  (or press <Enter>)  and a copy of the object will move 
wherever you move the pointer.   Once you have positioned the 
copied  object  in its  new  location,  click the  left mouse  
button (or press <Enter>) to permanently place it there.  
.end

.index 3 3
.topic The Rotate Function
To use  the  Rotate  function, click on the  [Rotate]  button 
(located  in  the  Edit  Menu).   Once  Rotate  is  selected,  
position the pointer directly on the object and either  click 
or press the <Enter> key.  If you wish to rotate a  group  of  
objects,  position the pointer above and to one side  of  the 
group to be rotated and click the left mouse button (or press 
the <Enter> key). Now move the pointer to the opposite corner
forming a box  around the  group of objects that you wish  to 
rotate, and  click the left mouse button  a second  time  (or 
press the <Enter> key). The selected object(s) will change to 
a dim, white color.

Once  you  have  marked  the  object,  click  anywhere on the 
image (or press <Enter>) and then move your pointer away from 
the selected object(s). Notice a line runs from the point you 
selected to the pointer itself.  This reference line makes it
easier  to obtain a  precise  angle.  The  angle at which the 
object is rotated is displayed in the  Help/Status bar  (make 
sure Stats is turned off).   Once you have rotated the object 
to its new angle,  click  (or press  <Enter>)  to permanently 
place it there.  
.end

.index 3 4
.topic The Mirror Function
To use  the  Mirror function,  click on the  [Mirror]  button 
(located  in  the  Edit  Menu).   Once  mirror  is  selected,  
position the pointer directly on the object and either  click 
or press the <Enter> key.  If you wish to mirror a  group  of  
objects,  position the pointer above and to one side  of  the 
group  to be mirrored  and click the  left mouse  button  (or 
press the <Enter> key).  Now move the pointer to the opposite 
corner  forming a box  around the  group  of objects that you 
wish  to Mirror,  and  click the  left mouse button  a second  
time  (or press the <Enter> key). The selected object(s) will 
change to a dim, white color.

Once  you  have  marked  the  object,  click  anywhere on the 
image  (or press <Enter>)  and then move  your pointer in the 
direction  that you wish a mirrored  copy of  the  object  to 
appear.  For example,  if you move the pointer left, a mirror 
image of the selected object will appear directly to the left 
of the object.   Please refer to the user's manual for a more 
detailed explanation. 

NOTE:  The mirror function  will make a reverse copy of text, 
but will not truly mirror it since the text would then appear 
backwards and impossible to read.
.end

.index 3 5
.topic Flip Horizontal
To use  the  Flip Horizontal function, click on the  [FlipH]  
button (located  in  the  Edit  Menu).  Once Flip Horizontal
is selected, position the pointer directly on the object and 
either  click or press the <Enter> key.  If you wish to flip
a  group of objects,  position  the pointer above and to one 
side  of  the group to be flipped and  click the left  mouse 
button (or press the <Enter> key).  Now move the pointer  to 
the  opposite  corner  forming a box  around  the  group  of 
objects that  you wish  to flip,  and  click the  left mouse 
button  a second  time  (or  press  the  <Enter>  key).  The 
selected object(s) will change to a dim, white color.

Once  you  have  marked  the  object,  click  anywhere on the 
image (or press <Enter>) and the object will be flipped 
horizontally.  See the user's manual for an example.


.index 3 6
.topic Flip Vertical
To use  the  Flip Vertical function,  click  on the  [FlipH]  
button (located  in the  Edit  Menu).  Once Flip Vertical is 
selected, position the  pointer directly  on the  object and 
either  click or press the <Enter> key.  If you wish to flip
a  group of objects,  position  the pointer above and to one 
side  of  the group to be flipped and  click the left  mouse 
button (or press the <Enter> key).  Now move the pointer  to 
the  opposite  corner  forming a box  around  the  group  of 
objects that  you wish  to flip,  and  click the  left mouse 
button  a second  time  (or  press  the  <Enter>  key).  The 
selected object(s) will change to a dim, white color.

Once  you  have  marked  the  object,  click  anywhere on the 
image (or press <Enter>) and the object will be flipped 
vertically.  See the user's manual for an example.
.end

.index 3 7
.topic The Erase Function
To  use  the  Erase  function,  click on the  [Erase]  button 
(located in the Edit Menu).  Once erase is selected, position 
the pointer directly on the object and either  click or press 
the  <Enter>  key.   If you wish to erase  group of  objects,  
position  the pointer above and to one side  of  the group to 
be erased  and  click  the  left  mouse  button (or press the 
<Enter> key).  Now move the pointer  to the  opposite  corner  
forming a box  around  the  group  of objects  that  you wish  
to erase,  and  click the left mouse button a second time (or  
press the  <Enter>  key).  The selected object(s) will change 
to a dim, white color.

Once  you have marked the object, click anywhere on the image 
and it will be removed from the screen.  
.end

.index 3 8
.topic The Change Color Function
To use the  Change Color function, click on the  [ChangeClr]  
button (located  in  the  Edit  Menu).  Once Change Color is 
selected,  position the pointer  directly on the  object and 
either click or press the <Enter> key. If you wish to change
the color of a group of objects, position  the pointer above 
and  to one side  of  the group to be changed and  click the 
left  mouse button (or press the <Enter> key).  Now move the 
pointer  to the opposite  corner  forming a box  around  the  
group of objects that you wish to change, and click the left 
mouse button a second  time  (or  press  the  <Enter>  key).  
The selected object(s) will change to a dim, white color.

Once  you  have  marked  the  object,  click  anywhere on the 
image (or press <Enter>) and the object will be redrawn using
the current drawing color. 
.end

.index 3 9
.topic Adjusting Wall & Line Length
To use  the  AdjLength  function,  click  on  the [AdjLength] 
button (located in the  Edit Menu).   Once  Adjust  Length is 
selected,  position  the pointer  near the end of the wall or 
line that you wish to adjust  and click or press the  <Enter> 
key.   If properly selected, the end of the wall or line will 
become `attatched' to your pointer allowing you to change its 
length and angle.   Once the wall or line is positioned where 
you want it, click or press the <Enter> key.
.end

.index 3 10
.topic Cuting Lines and Walls
To use the Cut Wall function,  click on the  [CutWall] button 
(located  in  the  Edit  Menu).    Once Cut Wall is selected, 
position the pointer where you wish to begin cutting the wall
and click or press the <Enter> key.  A reference line will be 
anchored at the  point you just  selected.  Use the  mouse or 
arrow keys  to stretch  the reference  line along  the  wall.  
When the reference  line is as long as the `hole' you wish to 
make in  the wall,  click  or  press  the  <Enter>  key.  The 
selected area of wall will dissapear, leaving two dashed 
lines as a guide for placing windows, doors, etc.
.end



OPTIONS HEADER
.index 4 -1
.topic The Options Menu
The Options Menu contains the following choices:

WALLTYPE  This function allows  you to select different  wall
          types.  Choose from five different wall types.

W&PTYPE   Use this function to select different types of wire
          and/or pipe.  

LINETYPE  Select LineType to  change between  solid,  dotted, 
          dashed, and dot-dash-dot lines.

POLYSIDES This function  allows you to  change the  number of
          sides drawn on each polygon.  


AUTOLABEL Use  this function  to toggle  the AutoLabel option 
          on/off.

TEXTSIZE  Selecting TextSize allows you to change the size of 
          available text fonts.

MEASURE   This function allows  you to  measure  the  length,
          width, or height of any object, wall, or line.

PERMITER  Use this  function to  calculate the perimeter of a 
          structure or building.

AREA      Select the  Area function to  calculate the  square
          footage of a selected area.
.end

.index 4 0
.topic Select Current Wall Type
Floorplan Plus allows you to  design your floor plans using a
number of different wall types.  For example, you may want to 
constuct  the exterior  using a brick  wall type,  while  you
create  the  interior  using  a sheet  rock  wall  type.  The 
Wall Type function in the  Options Menu allows  you to change  
between  different types  or walls.  Floorplan Plus  includes
five pre-designed wall types.  ou may modify these wall types  
using the Setup function in the File Menu.  

To use the Wall Type function, click on the [WallType] button 
(located in the Options Menu).   A window will appear  with a 
list of available wall types.  Use the mouse or arrow keys to 
select  the  wall  type  you  desire,  then click on the [OK] 
button or press the  <Enter> key.  All walls drawn thereafter 
will be of the type you just selected.

NOTE: For more information on how  to create a new wall type, 
please refer to the user's manual.
.end

.index 4 1
.topic Select Current Wire/Pipe Type
Floorplan Plus allows you to design  your floor plans using a
different  types or wire and pipe.  For example, you may want 
to lay  120V copper  wiring through  your walls,  along  with 
coaxial cable  for cable  TV jacks throughout the house.  The 
Wire&Pipe function in the Options Menu allows  you to  change  
between the different types of wire and pipe.  Floorplan Plus 
includes three  types of wire and  two types of pipe for your
convienience.  You may  modify any  of  these  existing types 
through the Setup function in the File Menu.

To use the Wire & Pipe Type function,  click on the [W&PType] 
button  (located in the Options Menu).   A window will appear  
with a list of available wire and pipe types.   Use the mouse
or arrow keys)  to select the type you desire,  then click on 
the [OK] or press the  <Enter> key.   All  Wire & Pipe  drawn 
thereafter will be of the type you just selected.

NOTE: For  more information  on how  to create  a new Wire or 
Pipe type, please refer to the user's manual.
.end

.index 4 2
.topic Set Current Line Type
Floorplan Plus  allows you  to draw  lines using  one of four  
different  patterns.  The  Line Type function  allows  you to 
select a new line pattern.

To select a new line type,  click  on the  [LineType]  button 
(keyboard users  can press the  </>  key to quickly place the 
pointer at the  top of the  functions list  and then  use the 
down  arrow key to select the  [LineType]  button) and either 
click or press the  <Enter>  key.  The  Line Type window will 
appear with a list  of four different types o lines to choose 
from.  Use the mouse or arrow keys to highlight the line type 
you desire and either click on the  [Ok]  button or press the 
<Enter> key.   The line type  you select will then become the 
current type.   The  next  time you  use the  [Line]  drawing 
function,  you will be drawing with the line pattern you just
selected.
.end

.index 4 3
.topic Set Polygon Side Count
The  Poly Sides  function allows you to change  the number of 
sides drawn on each polygon.

To select a new Poly Sides value,  click  on the  [PolySides]  
button (keyboard users can press the </> key to quickly place 
the pointer at the top of the functions list and then use the 
down  arrow key to select the [PolySides]  button) and either 
click or press the  <Enter> key.  A window will appear asking
you to enter the number of sides future polygons should have.
You may enter any value between 3 and 12.   Type in the value
and press the <Enter> key.   From  this  point  forward,  all 
polygons drawn using the  [Polygon]  function  will  have the 
number of sides you specified. 
.end

.index 4 4
.topic Auto Labeling (Set/Size)
This function  allows  you to  toggle on/off  the  Auto-Label
feature.

When turned on,  all walls  can be  labeled with  its  length 
along with boundary arrows.  Immediately  after the  wall  is 
drawn,  the label can be  positioned on  either side  of  the 
wall,  or eliminated from  the drawing area altogether.  When 
turned off, the option of placing a label indicating the wall
length is eliminated.

NOTE:  Most floorplan  drawings will  label the dimensions of 
outside  walls.   Depending on  the purpose of  your drawing, 
interior walls may or may not be labeled.
.end

.index 4 5
.topic Text Size / Drawing Mode
This function  allows you  to select  from several  different 
pre-defined text sizes.  You can  also define your own custom 
text size  or use  the  real-time  sizing.  Real-time  sizing 
allows  you  to  specify  the  text  size at the time you are 
entering text on the screen.

To select a new text  size,  click  on the  [TextSize] button 
(keyboard  users can press the  </>  key to quickly place the 
pointer at  the top of  the functions list and  then use  the 
down arrow  <>  key to  select the  [TextSize]  button)  and 
either click or press the  <Enter> key.  The Text Size window 
will appear with a list of several different sizes of text to 
choose from.   Use the mouse or arrow keys  <> to highlight 
the text size you desire and either click on the  [Ok] button 
or press the <Enter> key.  The next time you enter text, it
will appear in the size you selected.
.end

.index 4 6
.topic Measure Length
The  Measure function  allows you to measure any  distance in 
the drawing area.  Using the  Measure  function is  very much 
like using a tape measure.  

To use the Measure function,  click on the  [Measure]  button
(keyboard users can press the  </>  key to  quickly place the 
pointer at the  top of the  functions list  and then  use the 
down arrow <> key to select the [Measure] button) and either 
click or press the  <Enter>  key.  Once  Measure is selected, 
click or press the  <Enter>  key to `anchor'  one end  of the 
measuring line.  Stretch the line tothe other end of the wall 
or object  that  you are  measuring  and  click  or press the 
<Enter> key again.   The length will appear in a small window 
in the center of the drawing area.   Click on the [Ok] button 
or press the <Enter> key to make the window disappear.

Note: You can  activate the  measure function by pressing the 
<F9> key, regardless of what menu is currently displayed.
.end

.index 4 7
.topic Measure Perimeter
The  Perimeter function allows you to calculate the perimeter
of virtually any area.   The most common use of this function
is to calculate  the perimeter of  the exterior of a house or
other building.  

To use  the Perimeter  function,  click  on  the  [Perimeter] 
button (keyboard users can press the </> key to quickly place 
the pointer at the top of the functions list and then use the 
down arrow  <>  key to select the  [Perimeter]  button)  and 
either click or press the <Enter> key. The Perimeter function 
works by drawing a line along the  `perimeter'  of the house, 
room,  or  object  you  have  selected.   Once  Perimeter  is 
selected,  choose a spot where you wish to begin  drawing the 
outline and click or press the <Enter> key.   With either the 
mouse or arrow keys,  position the pointer to next place that 
you need to make a corner and click or press the <Enter> key. 
Once you have finished outlining the  perimeter that you wish 
to calculate,  click the  right  mouse  button or  press  the 
<Space Bar> to close the area. A window will appear with both 
the perimeter and area calculations.
.end

.index 4 8
.topic Measure Area
The  Area function allows you to calculate  the total area of 
any room, house, yard, etc.    

To  use  the  Area  function,  click  on  the  [Area]  button 
(keyboard users can press the  </>  key to  quickly place the 
pointer  at the  top of the functions list  and then  use the 
down arrow  <>  key to select the [Area]  button) and either 
click or press the <Enter> key.  The  Area function  works by 
drawing a line along the  `perimeter'  or edge  of the house, 
room, or object you have  selected.   Once  Area is selected, 
choose a spot where you wish to begin drawing the outline and 
click or press the  <Enter>  key.   With either  the mouse or 
arrow keys,  position the pointer to next place that you need 
to make a corner and click or press the <Enter> key. Once you 
have  finished  outlining  the  perimeter  that you  wish  to 
calculate, click the right mouse button  or press  the <Space 
Bar> to close the area.  A window will appear  with both  the 
perimeter and area calculations.

.end



OBJECTS HEADER
.index 5 -1
.topic The Objects Menu
The Objects Menu contains the following choices:

CREATELIB  This  function  allows  you  to  create a new user
           library to store floorplan objects.

SELECTLIB  This  function  selects the current object library
           from which to load and save objects.

RENAMELIB  This  function  is  used to change the description
           (name) of an object library.

REMOVELIB  This  function  is used to remove unwanted library
           files from the system.

LOADOBJ    Loads an object from the current object library.

SAVEOBJ    Used  to  save a selected area as an object in the
           current object library.

OBJINFO    This function allows  you to  measure  the length,
           width, or height of any object, wall, or line.

REMOVEOBJ  This  function removes an unwanted object from the
           current object library.

BREAKOBJ   This  function  is  used to breakup an object into
           its base parts.
.end
.index 5 0
.topic Using the Catalog Function
The  Catalog  function allows you to obtain a printed list of 
the contents of each object library.  

To use the Catalog function, make sure your printer is turned 
on and on line. Click on the [Catalog] button (keyboard users 
can press the </> key to quickly place the pointer at the top 
of the functions list  and then  use  the down arrow <> key 
to select the [Catalog] button) and either click or press the 
<Enter>  key and  Floorplan Plus  will print the  contents of 
each library on a seperate sheet of paper.   This is a useful
feature for comparing libraries for duplicate objects.
.end

.index 5 1
.topic Creating an Object Library
This  function allows  you to create  a new library  to store 
objects. 

To create a new  library,  click  on the  [CreateLib]  button 
(keyboard users can press the  </>  key to  quickly place the 
pointer at the top of the  functions list  and then  use  the 
down arrow  <>  key to select  the  [CreateLib]  button) and 
either  click or  press  the  <Enter>  key.  Once selected, a 
window  will  appear  asking  you  to  type  in the  title or 
description of the new library. You may enter any combination 
of letters or numbers up to 40 characters long.  Click on the 
[Ok] button or press the <Enter> key when you are finished. A 
file window will appear, asking for the file name under which 
you wish the library to be stored under. Type in any name, up 
to eight characters in length.  Press the  <Enter>  key and a 
new library is created to store objects in.
.end

.index 5 2
.topic Selecting an Object Library
This  function allows  you to select from a list of available 
object libraries.   Once you have selected a library, it will 
remain the  current library  until another  one is  selected.  
Floorplan Plus is packaged with two libraries.  

To select a new  library,  click  on the  [SelectLib]  button 
(keyboard users can press the  </>  key to  quickly place the 
pointer at the top of  the functions  list and  then  use the 
down arrow  <>  key to select the  [SelectLib]  button)  and 
either click or  press the  <Enter>  key.  Once  selected,  a 
window will appear with a list of available object libraries. 
Using the mouse or arrow keys <> highlight the library  you 
wish to use and click on the [Ok] button or press the <Enter> 
key.  
.end

.index 5 3
.topic Renaming an Object Library
This function  allows  you to  change the  description of  an 
object library.

To give a library a new name, click on the [RenameLib] button
(keyboard users can press the  </>  key to  quickly place the 
pointer at the  top of the  functions list  and then  use the 
down arrow  <>  key to select the  [RenameLib]  button)  and 
either  click or press the  <Enter>  key.   Once  selected, a 
window  will  appear  asking  you  which  library you wish to 
rename.   Use the mouse or arrow keys  <>  to highlight the 
library name you wish to change and either click or press the 
<Enter>  key.   Once selected,  another  window  will  appear
allowing you to enter a new description.    You may enter any
combination of letters or numbers up to 40  characters  long.  
Click on the  [OK]  button or press the  <Enter> key when you 
are finished.  The new library, along with a description will 
be saved to disk. 

.end

.index 5 4
.topic Removing an Object Library
This  function  allows  you  to  erase  an  unwanted  library 
permanently from the system.

To  remove  a  library,  click  on  the   [RemoveLib]  button 
(keyboard users  can press the  </>  key to quickly place the 
pointer at the  top of the functions  list and  then  use the 
down arrow  <>  key to select the  [RemoveLib]  button)  and 
either  click or  press  the  <Enter>  key.  Once selected, a 
window  will appear  asking you  which  library  you  wish to 
remove.   Use the mouse or arrow keys  <>  to highlight the
library name  you wish to erase and either click or press the
<Enter> key. Once selected, you will be asked if you are sure
about your decision.   Click on the  [Ok] button or press the 
<Enter> key to confirm your decision.  The  library  is  then 
eliminated from the system permanently.

.end

.index 5 5
.topic Loading an Object
Once you have selected a library,  this function  allows  you 
load an object from it.

To load an object,  click on the  [LoadObj]  button (keyboard 
users can press the  </>  key to quickly place the pointer at 
the top of the functions list and then use the down arrow <> 
key to select the [LoadObj] button) and either click or press 
the <Enter> key.   Once selected, a window will appear with a 
list of available objects. Using the mouse or arrow keys <> 
highlight the object  you wish to use  and click or press the 
<Enter>  key.   Floorplan Plus  will  now  return you  to the 
drawing  screen and  a dim white  outline of  the object will 
appear under your pointer.   Simply position the object where 
you desire and click or press the <Enter> key.  

.end

.index 5 6
.topic Saving an Object
Once you  have selected  the library  you wish  to  save  the 
object in,  the  [SaveObj]  function  allows  you  to  save a 
selected object in that library.

To save an object,  click on the  [SaveObj]  button (keyboard 
users can press the  </>  key to quickly place the pointer at 
the top of the functions list and then use the down arrow <> 
key to select the [SaveObj] button) and either click or press 
the <Enter> key.  Once selected, you may click on any part of 
the object with the RIGHT mouse button.   If you wish to save 
a group of objects,  position the  pointer above  and to  one 
side of the group to be saved and click or press the  <Enter> 
key.   Now move the cursor to the opposite corner,  forming a 
box around the group of objects that you wish to rotate,  and 
click or press the <Enter> key.   The selected object(s) will 
change to a dim, white color.  Once selected,  a window  will 
appear,  asking you  if this  is a new object.   If you  have 
never saved this  object before,  then select  `Yes'  and you 
will be  asked to enter  an object name.  If you select  `No' 
then a list of all objects in the currently  selected library
will appear.   Use the mouse or arrow keys <> highlight the 
object you wish to overwrite  and click or press the  <Enter> 
key.   Floorplan plus will save the object under the name you 
selected. 

.end

.index 5 7
.topic Changing Object Information
To view and/or change an  object's information,  click on the
[ObjInfo]  button  (keyboard users can press the  </>  key to 
quickly place the pointer  at the top  of the  functions list 
and then use the down arrow  <>  key to select the [ObjInfo] 
button)  and either  click or  press the  <Enter>  key.  Once 
selected,  a window will appear with a list of objects.   Use 
your mouse or  arrow keys  <>  to highlight  the object you 
wish to view  and  click or  press  the  <Enter>  key.  After 
selecting  an  object,   the  description,  part  number  and 
category of the object will appear on the screen.   Press the 
<Tab>  key to advance  the cursor  to another  field.  If you 
change any of the  information,  select the  [Save] button to 
write the changed information to disk.


.end
.index 5 8
.topic Removing an Object
Occasionally,  you may  wish  to  remove  an  object  from  a 
library.  The Remove Object function allows you to do this.

To save an object,  click on the  [SaveObj]  button (keyboard 
users can press the  </>  key to quickly place the pointer at 
the top of the functions list and then use the down arrow <> 
key to select the [SaveObj] button) and either click or press 
the <Enter> key. Once selected, position the pointer directly 
on the object and click using the right mouse button or press 
the  <Enter>  key.   If you wish to save a group  of objects, 
position the pointer above and to one side of the group to be 
saved and click or press the <Enter> key. Now move the cursor 
to the opposite  corner,  forming a  box around  the group of 
objects  that you  wish to  rotate,  and click  or press  the 
<Enter> key.   The selected object(s)  will change  to a dim, 
white color.   Click or press the <Enter> key to confirm your
selection, or  click the right  mouse button or <Spacebar> to 
abort.

Once selected,  a window will appear, asking you if this is a 
new object.  If you have never saved this object before, then
select  `Yes'  and you will be asked to enter an object name. 
If you select  `No'  then a list of  all the  objects  in the 
currently selected  library will  appear.  Use  the  mouse or 
arrow keys  <>  highlight the object you  wish to overwrite 
and click or press the <Enter> key.  Floorplan plus will save 
the object under the name you selected. 
.end

.index 5 9
.topic Breaking Up an Object
To  break  up  an  object,  click  on  the  [BreakObj] button 
(keyboard users can press the  </>  key to  quickly place the 
pointer at the top of the  functions list  and then  use  the 
down arrow  <>  key to  select the  [BreakObj]  button)  and 
either click or press the <Enter> key. Once selected, you may 
click on any part of the object with the  RIGHT mouse button.  
If you wish  to break  up a group  of objects,  position  the 
pointer above  and to one  side of the  group to be saved and 
click or press the  <Enter>  key.  Now move the cursor to the
opposite corner,  forming a box  around the  group of objects 
that you wish to rotate,  and click or press the <Enter> key.  
The selected object(s)  will change  to a dim,  white  color.  
Click or press the <Enter> key a second time to confirm, and 
the object will be `broken'. 

.end

.index 6 0
. topic Turning the Help/Status Bar On/Off
The  Help/Status  bar has two  different faces.   If Stats is
turned off,  then Smart Help is displayed in the  Help/Status
bar.   If Stats is turned on,  then the  Help/Status bar will
display  a  number of  adjustable settings,  such as  drawing 
scale, grid size, and drawing color.  

You can switch Stats On/Off by either clicking on the [Stats]
button or by pressing the <Tab> key.
.end

.index 6 1
.topic Set Drawing Scale
Floorplan Plus allows you to set the drawing scale and adjust 
it at any time - even in the middle of creating a floor plan.
The  drawing  scale  is the  scale  that  the  floor  plan is 
displayed on the screen.  To set the  drawing  scale,  either 
click on the Scale indicator (located in the Help/Status bar)  
when  Stats is activated, or press <ALT>+<Z>.   A window will 
appear  requesting  what  one  screen inch  should represent.  
The scale  can be  set to almost any  size,  although  it  is  
reccomended  that  you  use an  even number  (i.e.  6 inches, 
1ft, 2ft, 1«ft, etc).
.end

.index 6 2
.topic Set Drawing Grid
Floorplan Plus allows you to set the  drawing grid and adjust 
it at any time - even in the middle of creating a floor plan.
To set the drawing grid,  either click on the  Grid indicator
(locate in the Help/Status bar)  when  Stats is activated, or 
press <ALT>+<G>.   A window  will appear requesting  what you 
wish the grid width to be.   The grid can be  set almost  any 
size,  although  it  is  reccomended  that  you  use  an even 
number (i.e. 6 inches, 1ft, 2ft, 1«ft, etc).
.end

.index 6 3
.topic Toggle View Grid (On/Off)
The View Grid  function allows  you make the  grid appear and
dissapear on  the screen.  You can make  the grid  appear  by 
either clicking on the  View on/off indicator (located in the 
Help/Status bar)  when Stats  is  activated,  or by  pressing  
<ALT>+<V>.   Repeating  this  procedure  will  make  the grid 
dissapear.
.end

.index 6 4
.topic Toggle Grid Snap (On/Off)
Use this function to turn the snap-to-grid feature on.   When
When activated, this feature gives the grid lines a  magnetic  
quality, pulling your cursor so that it is easy to draw along 
the pre-determined grid lines.  To turn on the snap function, 
click  on the  Snap on/off  indicator  (located  in the Help/
Status bar)  when  Stats is  activated,  or press  <ALT>+<S>.
Repeating this procedure will turn the snap feature off.

NOTE:  Even when the grid does not  appear on the screen,  it 
is still active. Therefore, the Snap function will still work
regardless of whether the grid appear on the screen or not.
.end

.index 6 5
.topic Set Draw Color
The Set Draw Color function allows you to change  the current 
drawing color.  To change the current drawing color, click on 
the  Color indicator  (located in the  Help/Status bar)  when 
Stats is activated,  or press <ALT>-<C>.  The Help/Status bar 
will change into a row of sixteen diferent colors.   Position 
your cursor with the arrow keys or  mouse and click or  press 
the <Enter> key to select the new drawing color.  

NOTE: This function is only available on Floorplan Plus when
using systems that support EGA or VGA color graphics.
.end


ZOOM MENU
.index 7 0
.topic Zoom Menu
The  Zoom Menu  allows  you  to  view  your  floorplan  under 
different levels of  magnification.   It also  allows  you to 
select a single part of your floorplan and enlarge it to fill 
the screen.

The  Zoom Menu can be turned on/off by positioning the cursor 
over the [Zoom] button and clicking the left mouse button (or 
by pressing the <Enter> key).  


                      Panning Around The Screen
If the Zoom Menu is turned off, the [Zoom] button will appear 
above four direction arrow buttons.  These arrows are used to 
move  up, down, left or right on the screen.  This is  useful 
when you  need additional drawing  space to add  more to your 
drawing (like another room to a house).  To use the direction 
buttons, position the cursor over the button of the direction 
you wish to move and either click your  left mouse  button or 
press  the <Enter> key.   Each  time  you  press  on  of  the 
directional arrow buttons, the screen will move approximately
one-quarter of a screen.

                  Using the Zoom Features
To activate the  Zoom Menu,  position  the  cursor  over  the 
[Zoom] button and either click the left mouse button or press
the <Enter> key.  The Zoom Menu has the following choices:

PAN     Selecting the Pan button will turn the Zoom Menu off
        and the directional arrow keys will re-appear.

WINDOW  The window function  allows you to select a specific 
        part of the drawing and  enlarge it  to fill  up the 
        entire drawing screen. 

IN 2X   Use this function  to zoom in  (magnify)  to half the
        size of what is currently visible on the screen.

OUT 2X  Use this  function to zoom out (enlarge) to twice the
        size of what is currently visible on the screen.

EXTENTS Selecting  the  Extents  command  will  automatically 
        reduce  or  enlarge  your  drawing  so  that it  fits 
        within the boundaries of the drawing screen. Thisis a 
        quick and easy way to see your entire drawing.
.end

.index 7 1
.topic Window Zoom
The Window function  allows you to select a specific  part of 
the drawing and  enlarge it  to fill the entire drawing area. 

To use the Window function, click on the  [Window]  button or 
press  <Alt>+<W>.  Position the pointer above and to one side 
of  the area  you wish to  magnify and  click  or  press  the 
<Enter> key.  Move your pointer to the opposite corner of the 
area you wish to magnify and click or press the <Enter> key a
second time.   The area you surrounded with  the zoom  window 
will expand to fill the entire drawing area. 
.end

.index 7 2
.topic Zoom in 2x
Use this function to zoom in (magnify)  to half the  size  of 
what is currently visible on the screen.

To zoom in 2x,  either click on the  [In 2x]  button or press 
<Alt>+<I>.  Every time you repeat this procedure,  the  image 
on the screen will be magnified 100%.

.end

.index 7 3
.topic Zoom out 2x
Use this function to zoom out to twice the size  of  what  is
currently visible on the screen.

To zoom out 2x, either click on the [Out 2x]  button or press 
<Alt>+<O>.  Every time you repeat this procedure,  the  image 
on the  screen will zoom out,  showing an  additional 100% of 
your drawing.

.end

.index 7 4
.topic Zoom to Drawing Extents
Selecting  the  Extents function will automatically reduce or 
enlarge your  drawing so that it  fits within the  boundaries 
of the drawing area. This is a quick and easy way to see your
entire drawing.

To use the  Extents function, click on the [Extents] button 
or press <Alt>+<E>.  

.end

PAN MENU
.index 8 0
.index 8 1
.index 8 2
.index 8 3
.index 8 4
.topic Panning Around The Screen
If the Zoom Menu is turned off, the [Zoom] button will appear 
above four direction arrow buttons.  These arrows are used to 
move  up, down, left or right on the screen.  This is  useful 
when you  need additional drawing  space to add  more to your 
drawing (like another room to a house).  To use the direction 
buttons, position the cursor over the button of the direction 
you wish to move and either click your  left mouse  button or 
press  the  Enter  key.   Each  time  you  press  on  of  the 
directional arrow buttons, the screen will move approximately
one-quarter of a screen.
.end

.endhelp
